Town: Ku̹chyâ Lu̹me Kîchyà

Ku̹chyâ Lu̹me Kîchyà

Ku̹chyâ Lu̹me Kîchyà
Example Wareneese architecture.
StateDalandic Empire
ProvenceHiga Lebû Provence
Sub ProvenceNorthwheat Dutchy
RegionBerdley Prairie
Founded1130
Community LeaderMaster Trînhë Shêyê Shesmesí
Area6 km2 (2 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation1140 m (3740 ft)
Average Yearly Precipitation235 cm/y (92 in/y)
Population1493
Population Density248 people per km2 (746 people per mi2)
Town AuraElven High Magic
Naming
Native nameKu̹chyâ Lu̹me Kîchyà
Pronunciation/ˈgɑbæ/ /ˈlu̹me/
Direct Translation[busy] [condition (requirement; stipulation)]
Translation[Not Yet Translated]

Ku̹chyâ Lu̹me Kîchyà (/ˈgɑbæ/ /ˈlu̹me/ [busy] [condition (requirement; stipulation)]) is a subtropical Town located in Northwheat Dutchy, Higa Lebû Provence, within the Dalandic Empire.

The name Ku̹chyâ Lu̹me Kîchyà is derived from the Wareneese language, as Ku̹chyâ Lu̹me Kîchyà was founded by Trînhë Shêyê, who was culturaly Wareneese.

Climate

Ku̹chyâ Lu̹me Kîchyà has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cool 13°C (55°F). Ku̹chyâ Lu̹me Kîchyà receives an average of 235 cm/y (92 in/y) of precipitation, most of which comes in the form of rain during the summer. Ku̹chyâ Lu̹me Kîchyà covers an area of nearly 6 km2 (2 mi2), and an average elevation of 1140 m (3740 ft) above sea level.

Overview

Ku̹chyâ Lu̹me Kîchyà was founded durring the early 12th century in spring of the year 1130, by Trînhë Shêyê. The establishment of Ku̹chyâ Lu̹me Kîchyà was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Trînhë Shêyê struck deals with nearby nations and communities to establish Ku̹chyâ Lu̹me Kîchyà as a prison colony.

Ku̹chyâ Lu̹me Kîchyà was built using the conventions of Wareneese durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Ku̹chyâ Lu̹me Kîchyà is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Ku̹chyâ Lu̹me Kîchyà is is constructed arround a semi-circular spacious packed earth mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. The robustly designed timber walls have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Ku̹chyâ Lu̹me Kîchyà gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. A second look around Ku̹chyâ Lu̹me Kîchyà makes it abundantly clear the town suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had.

Civic Infrastructure

Ku̹chyâ Lu̹me Kîchyà has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ku̹chyâ Lu̹me Kîchyà . They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ku̹chyâ Lu̹me Kîchyà 's parks.

Ku̹chyâ Lu̹me Kîchyà has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ku̹chyâ Lu̹me Kîchyà .

Ku̹chyâ Lu̹me Kîchyà has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ku̹chyâ Lu̹me Kîchyà has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ku̹chyâ Lu̹me Kîchyà has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ku̹chyâ Lu̹me Kîchyà has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ku̹chyâ Lu̹me Kîchyà 's public wards, blessings, and other arcane systems.

Ku̹chyâ Lu̹me Kîchyà has a first rate hospital which caters to anyone in need of long term medical care.

Ku̹chyâ Lu̹me Kîchyà has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ku̹chyâ Lu̹me Kîchyà 's natural decorations nor waterways.

Ku̹chyâ Lu̹me Kîchyà has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ku̹chyâ Lu̹me Kîchyà has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The locals are in a state of despair and dull apathy. They've lost the things that used to give them pride and hope, with the best among them carrying on out of habitual duty and the worst giving ready hands to shameful deeds and ignoble acts. No one really believes the future can be better, and most seek only to satisfy immediate appetites.

Ku̹chyâ Lu̹me Kîchyà 's garrison was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

=In Ku̹chyâ Lu̹me Kîchyà when drawing, it's impossible to draw an imperfect circle.

The Lurker in Light near Ku̹chyâ Lu̹me Kîchyà are known to be almost tame, such that they can be put to domestic use.

Ku̹chyâ Lu̹me Kîchyà 's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves embarking on a group pilgrimage to channel Abjuration energies of tier 3 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 2
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 6031 m2
    • Cattle and Similar Creatures: 373
    • Poultry: 4479
    • Swine: 298
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 149

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 11
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 8
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 7

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 14
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 7
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

482 of Ku̹chyâ Lu̹me Kîchyà 's population work within a Foundational Occupation.

937 of Ku̹chyâ Lu̹me Kîchyà 's population do not work in a formal occupation, but do contribute to the local economy. 74 (5%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the late 2nd century after an anomalously snowy winter, runoff from snow-melt caused Pond Osthus to overflow its banks and spill into Stream Dead. The resulting flood was isolated to the area around Ku̹chyâ Lu̹me Kîchyà , which was swallowed by the waters for several days. Ku̹chyâ Lu̹me Kîchyà lost 277 people, 331 livestock, and 36 buildings in the disaster. The disaster is remembered as the Cursed Fates Drownings.

History